In Latin, articles and prepositions are often implied by context and syntax, so I supposed that Dwarven was like that too. Latin also does not have articles, and it has only sparse prepositions. The “the” before “ancient” is not in the Dwarven name, just as the “of” isn’t. We can also see that Dwarven does not have articles (“the” and “a” and “an”) or prepositions (words that express direction, position, etc.: of, between, beyond, beside, on, under, over, and so on). We can see some syntax (word order) too: adjectives precede nouns, and the noun being modified is placed at the end of the compound word. From this name we can tell that Dwarven is agglutinative (it has many compound words, which are larger words comprised of conjoined smaller words, e.g. I couldn’t be bothered to scroll down the list. The name was:Ībbeylashed the Ancient Angry Axe-Animal of Ale My only clue was the fortress names, so I used one of those as the basis of the whole language. There were no other kinds of words like prepositions, adverbs, or conjunctions, and there was no hint of grammar. Furthermore, language_DWARF contains only a few hundred adjectives, nouns, and verbs. For example, Dwarven didn’t have a word for dwarf! I hope that you will help invent words and amend the lexicon, as I really don’t want to create thousands of words alone. One very frustrating aspect of this endeavor was the limited lexicon (total vocabulary) of language_DWARF. I hope that Dwarven can become the secret code of all DF players, our little Esperanto! Also, I probably forgot some bits of grammar, so I am relying on you to notice my mistakes and gaps. This necessarily involves some linguistics mumbo-jumbo, but I will try to explain it or not rely on it so much so everyone understands. and eventually it was almost a whole language, and I post the result of my effort here. A traveler’s translator does not grant its owner the ability to read or write in either the base or the learned language.I wanted to make fortress names more interesting, so I decided to give the in-game dwarven language a little grammar. When the owner speaks aloud to that creature in the translator’s base language, the traveler’s translator telepathically transmits the owner’s meaning to the target, using the learned language. A traveler’s translator can store only one learned language at a time and can learn only one language per day-speaking the command word again after at least 24 hours causes the translator to erase the previously learned language (but not its base language) to make room for a new language.Īs a standard action, the owner of the stone can designate a single creature within 30 feet. Thereafter, the item automatically translates speech of the newly learned language into the translator’s base language, telepathically imparting the translated words to its owner. After 1 minute of exposure to a language other than its base language, the translator learns the new language. When its owner speaks the command word, the traveler’s translator begins listening to all spoken conversations and speech within 30 feet. When created, a traveler’s translator is imprinted with a single base language chosen by its creator (typically Common), and is capable of learning one additional language. A traveler’s translator provides its owner a basic and limited ability to communicate with intelligent creatures that speak unfamiliar languages. This single earring consists of a prismatic crystal set into a platinum bezel. Price 1,550 gp Slot none CL 3rd Weight - Aura faint divination
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